
Days gone pc Pc#
This may come as a disappointment in light of recent news that Sony passed on Bend Studio's pitch for a sequel, meaning the PC version could be the last time the developer works in this particular universe, but Jensen said it didn't want to "divide our fan base." In general, Jensen said the team decided against making those kinds of changes, attempting to stick to the philosophy of only altering what was required and maintaining the experience. "Having an opportunity after some time to revisit a project," said Jensen, "there's always that tug to 'What if we could do this? And what if we change this?'" "When we first got the mouse and keyboard support tuned in and working really well," said Lewis, "I was like, 'hey, guys, is it just me or is the game a lot easier? Because I can actually land all of these shots?'" Thus, stealth!Įven basic changes like mouse and keyboard support revealed design questions. One solution: when the player crouches, they are forced to walk. "You can't push W less to walk," laughed Lewis.
Days gone pc software#
The flexibility of PC hardware is a philosophy that extends to the software that runs on it, whereas part of the appeal and pitch of a console is that you plug the disc in the drive and just go. Not everyone might use that specific option, but PC players are often tinkerers. But PC players, in general, always want more options.

"But the fact that you can switch back and forth between the two is awesome."įield of view is the big, often-requested feature. "I've just never done driving games on a keyboard, and so the controller is just my home for that," he said. The PC version fully supports different inputs for driving around, but even when he's on the PC, Jensen will play the action scenes with a mouse and keyboard, before putting a controller in his hands for the motorcycle sequences. One thing that didn't change, however, was Jensen's preference for using a controller while driving around on the game's motorcycle.

" a lot of arguments in Slack and people saying, 'well, I don't know,' and then somebody saying, 'well, I'm really invested in this, so I'm going to add it.'" "That completely changed how I played the game." "That was a big one for me," said Jensen.
